Errant Works

School Jammers

Rules :

  • You hit the goal (it's the far-left and far-right zones), you mark 3 points.
  • You toss the disk and your adversary don't catch it, you mark 2 points.
  • At 11 points, you win a round.
  • A 2 rounds, you win the game.

Moves :

  • If the disk speed is too high, you can be stunned.
  • If you charge your throw before receiving a toss, you execute a power throw.
  • If you charge your throw before receiving a power throw, you counter it.

Player 1 :

  • W/Z Q/A S D : movement / throw direction / menu cursors
  • T : throw / charging / ok
  • Y : toss / dash

Player 2 :

  • Up Left Down Right : movement / throw direction / menu cursors
  • O/Numpad 7 : throw / charging / ok
  • P/Numpad 8 : toss / dash

Source code and assets are on github.

Nekith entry for Game Boy Jam #2.
Super Simple Series #3