Errant Works straying, coding, telling stories since 1337

Oracle Games

Following my reading of Ghost Lines, Ghost/Echo and this topic on Story-Games.com, I wanted to establish my version of the rules of writing an Oracle Game.

you’re geists, mortal vessels imbued with the essence of an immortal.

you have a mission. it is the ring’s will. it must happen. it will happen.

you do not fear harm, death, killing or the unknown. not even the void.

you fear the ring. you fear the gods that carved you for them to instill.