Following my reading of Ghost Lines, Ghost/Echo and this topic on Story-Games.com, I wanted to establish my version of the rules of writing an Oracle Game.
- It must fit on a A3.
- Minimum of 5mm margin.
- The reader can be assumed to know how to play a role-playing game.
- External randomization items may be used: die, standard decks of cards, tarot decks of cards, coins.
- It must have rules. Freeform is not enough.
you’re geists, mortal vessels imbued with the essence of an immortal.
you have a mission. it is the ring’s will. it must happen. it will happen.
you do not fear harm, death, killing or the unknown. not even the void.
you fear the ring. you fear the gods that carved you for them to instill.